ja ein paar sachen sind noch zu machen aber dank xD-Hosting wird es werden.
was nur wirklich garnicht geht ist der java win deamon. connectet alles ok aber kein install möglich geschweigeden startnm von games!
Beiträge von Michael Tietz
Aktuell führen wir noch einige Anpassungen durch, das Forum wurde jedoch bereits live geschaltet.
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alles wird guuud
nur der Windows Deamon geht mal absolut garnicht . er startet keine exe keine bat files er installiert nicht mal was. bin da absolut überfragt an was das liegt -
das passiert als Kunde
[color=rgb(102,0,102)]Server[/color] will [color=rgb(0,0,136)]auto[/color][color=rgb(102,102,0)]-[/color]restart [color=rgb(0,0,136)]if[/color] there [color=rgb(0,0,136)]is[/color] a crash[color=rgb(102,102,0)].[/color]
[color=rgb(136,0,0)]#Using breakpad minidump system[/color]
[color=rgb(102,0,102)]Using[/color] breakpad crash handler
[color=rgb(136,0,0)]#[/color]
[color=rgb(136,0,0)]#Console initialized.[/color]
[color=rgb(136,0,0)]#Game_srv.so loaded for "Left 4 Dead 2"[/color]
[color=rgb(102,0,102)]Server[/color] [color=rgb(0,0,136)]is[/color] hibernating
[color=rgb(102,0,102)]ConVarRef[/color] test_progression_loop doesn[color=rgb(0,136,0)]'t point to an existing ConVar[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 8
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
maxplayers set to 8
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP xxx.xx.xxx.xx, mode MP, dedicated Yes, ports 27035 SV / 0 CL
---- Host_NewGame ----
Host_NewGame on map c4m1_milltown_a
ConVarRef room_type doesn'[/color]t point to an existing [color=rgb(102,0,102)]ConVar[/color]
[color=rgb(102,0,102)]Executing[/color] dedicated server config file
[color=rgb(102,0,102)]CSpeechScriptBridge[/color] initializing[color=rgb(102,102,0)]...[/color]
HSCRIPT loaded successfully
[color=rgb(102,0,102)]Initializing[/color] [color=rgb(102,0,102)]Director[/color][color=rgb(0,136,0)]'s scriptprop_door_rotating has Door model (models/props_downtown/door_interior_112_01_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_downtown/door_interior_112_01_dm02_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
WARNING: orator at -7389 8097 183 missing modelname
Attempting to precache model, but model name is NULL
Commentary: Loading commentary data from maps/c4m1_milltown_a_commentary.txt.
Initializing Director'[/color]s script
[color=rgb(102,102,0)][[/color]S_API FAIL[color=rgb(102,102,0)]][/color] [color=rgb(102,0,102)]SteamAPI_Init[/color][color=rgb(102,102,0)]()[/color] failed[color=rgb(102,102,0)];[/color] [color=rgb(102,0,102)]SteamAPI_IsSteamRunning[/color][color=rgb(102,102,0)]()[/color] failed[color=rgb(102,102,0)].[/color]
applicationmanager[color=rgb(102,102,0)].[/color]cpp [color=rgb(102,102,0)]([/color][color=rgb(0,102,102)]2342[/color][color=rgb(102,102,0)])[/color] [color=rgb(102,102,0)]:[/color] [color=rgb(102,0,102)]Assertion[/color] [color=rgb(102,0,102)]Failed[/color][color=rgb(102,102,0)]:[/color] [color=rgb(102,0,102)]AddInstallBaseFolder[/color][color=rgb(102,102,0)]([/color] [color=rgb(102,102,0)](*[/color]g_pSteamEngine[color=rgb(102,102,0)]).[/color][color=rgb(102,0,102)]GetUserBaseFolderInstallImage[/color][color=rgb(102,102,0)]()[/color] [color=rgb(102,102,0)])[/color] [color=rgb(102,102,0)]==[/color] k_iDefaultInstallBaseFolder
[color=rgb(102,0,102)]Assert[/color][color=rgb(102,102,0)]([/color] [color=rgb(102,0,102)]Assertion[/color] [color=rgb(102,0,102)]Failed[/color][color=rgb(102,102,0)]:[/color] [color=rgb(102,0,102)]AddInstallBaseFolder[/color][color=rgb(102,102,0)]([/color] [color=rgb(102,102,0)](*[/color]g_pSteamEngine[color=rgb(102,102,0)]).[/color][color=rgb(102,0,102)]GetUserBaseFolderInstallImage[/color][color=rgb(102,102,0)]()[/color] [color=rgb(102,102,0)])[/color] [color=rgb(102,102,0)]==[/color] k_iDefaultInstallBaseFolder [color=rgb(102,102,0)]):[/color][color=rgb(0,136,0)]/home/[/color]buildbot[color=rgb(102,102,0)]/[/color]buildslave_steam[color=rgb(102,102,0)]/[/color]steam_rel_client_linux[color=rgb(102,102,0)]/[/color]build[color=rgb(102,102,0)]/[/color]src[color=rgb(102,102,0)]/[/color]clientdll[color=rgb(102,102,0)]/[/color]applicationmanager[color=rgb(102,102,0)].[/color]cpp[color=rgb(102,102,0)]:[/color][color=rgb(0,102,102)]2342[/color][color=rgb(102,0,102)]Uploading[/color] [color=rgb(0,0,136)]dump[/color] [color=rgb(102,102,0)]([/color][color=rgb(0,0,136)]in[/color][color=rgb(102,102,0)]-[/color]process[color=rgb(102,102,0)])[/color] [color=rgb(102,102,0)][[/color]proxy [color=rgb(0,136,0)]''[/color][color=rgb(102,102,0)]][/color]
[color=rgb(102,102,0)]/[/color]tmp[color=rgb(102,102,0)]/[/color]dumps[color=rgb(102,102,0)]/[/color]assert_20150921182050_1[color=rgb(102,102,0)].[/color]dmp -
kein thema schreib mir ne pn gebe dir mal root zugang! alles sehr merkwürdig
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bin mir auch net sicher was genau es sein kann!
starten tut es ja sowohl als root wie auch user webi..... aber als webi crasht es erstmal und dauert bis zu 3 mnuten bis es online kommt als root keine 30 sekunden -
Hallo Boardgemeinde!
Ich habe vermehrt Probleme mit dem Linux server client
Verbindung steht und alle Skripts sind Up to Date
Das Ganze lüft auf einem Ubuntu 14.04.03 LTS Server
wenn ich jetzt aber ein Game installiere und starte wie zb Left 4 Dead 2
dann passiert folgendes
Starten tue ich mit folgendem Befehl:
./srcds_run -game left4dead2 -secure +ip xx.xxx.xx.xxx -port 27035 +map c4m1_milltown_a -sv_gametypes coop +maxplayers 8 -tickrate 66Code
Alles anzeigenServer will auto-restart if there is a crash. #Using breakpad minidump system Using breakpad crash handler # #Console initialized. #Game_srv.so loaded for "Left 4 Dead 2" Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. Parent cvar in server.dll not allowed (spit_scaling_min_scale) Game supporting (2) split screen players maxplayers set to 8 Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit maxplayers set to 8 Unknown command "mat_bloom_scalefactor_scalar" Network: IP xxx.xx.xxx.xx, mode MP, dedicated Yes, ports 27035 SV / 0 CL ---- Host_NewGame ---- Host_NewGame on map c4m1_milltown_a ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file CSpeechScriptBridge initializing... HSCRIPT loaded successfully Initializing Director's script prop_door_rotating has Door model (models/props_downtown/door_interior_112_01_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/props_downtown/door_interior_112_01_dm02_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file WARNING: orator at -7389 8097 183 missing modelname Attempting to precache model, but model name is NULL Commentary: Loading commentary data from maps/c4m1_milltown_a_commentary.txt. Initializing Director's script [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. applicationmanager.cpp (2342) : Assertion Failed: AddInstallBaseFolder( (*g_pSteamEngine).GetUserBaseFolderInstallImage() ) == k_iDefaultInstallBaseFolder Assert( Assertion Failed: AddInstallBaseFolder( (*g_pSteamEngine).GetUserBaseFolderInstallImage() ) == k_iDefaultInstallBaseFolder ):/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp:2342 Uploading dump (in-process) [proxy ''] /tmp/dumps/assert_20150921182050_1.dmp
Starte ich allerdings per ssh mit dem Befehl
./srcds_run -game left4dead2 -secure +ip xx.xxx.xx.xxx -port 27035 +map c4m1_milltown_a -sv_gametypes coop +maxplayers 8 -tickrate 66 starte geht es!Code
Alles anzeigen************** WARNING *************** Running the dedicated server as root is highly discouraged. It is generally unnecessary to use root privileges to execute the dedicated server. ************************************** Server will auto-restart if there is a crash.dss #Using breakpad minidump system Using breakpad crash handler # #Console initialized. #Game_srv.so loaded for "Left 4 Dead 2" Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. Parent cvar in server.dll not allowed (spit_scaling_min_scale) Game supporting (2) split screen players maxplayers set to 8 dlopen failed trying to load: /root/.steam/sdk32/steamclient.so with error: /root/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit maxplayers set to 8 Unknown command "mat_bloom_scalefactor_scalar" Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27036 SV / 0 CL ---- Host_NewGame ---- Host_NewGame on map c4m1_milltown_a ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file CSpeechScriptBridge initializing... HSCRIPT loaded successfully Initializing Director's script prop_door_rotating has Door model (models/props_downtown/door_interior_112_01_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/props_downtown/door_interior_112_01_dm02_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file WARNING: orator at -7389 8097 183 missing modelname Attempting to precache model, but model name is NULL Commentary: Loading commentary data from maps/c4m1_milltown_a_commentary.txt. Initializing Director's script [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 550 dlopen failed trying to load: /root/.steam/sdk32/steamclient.so with error: /root/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Unknown command "director_no_human_zombies" Unknown command "mp_friendlyfire" Unknown command "mp_footsteps" Unknown command "mp_autokick" Unknown command "mp_flashlight" Unknown command "mp_forcecamera" Unknown command "sv_allowupload" Unknown command "sv_allowdownload" Unknown command "sv_maxspeed" Unknown command "mp_timelimit" Unknown command "mp_chattime" Unknown command "sv_timeout" Unknown command "sv_turbophysics" Unknown command "mp_gamemode" Unknown command "mp_playerid" Unknown command "mp_spawnprotectiontime" Unknown command "decalfrequency" Unknown command "sv_minupdaterate" Unknown command "sv_maxupdaterate" Unknown command "sv_allow_color_correction" -------------------------------------------------------- sv_pure set to 1. Note: Changes to sv_pure take effect when the next map is loaded. -------------------------------------------------------- Unknown command "sv_friction" Unknown command "sv_gravity" Unknown command "sv_client_min_interp_ratio" Unknown command "sv_client_max_interp_ratio" Unknown command "sv_client_predict" Unknown command "sv_client_interpolate" Unknown command "sv_client_cmdrate_difference" Connection to Steam servers successful. VAC secure mode is activated.
das fällt mir bei einigen spielen auf Darunter auch Unreal Tournament 3
nun frage ich mich ernsthaft was mit dem root script schief läuft. denn ohne das script starten die spiele auch ohne zu crashen.
es sind die gleichen start befehle und verhalten sich unterschiedlich
danke für eure Hilfe -
Ok danke,
Dann werde ich mich nun dran setzen und alle meine games übern win root packen. mal sehen obs klappt -
Vielen Dank . Den windows Deamon habe als diese Java teil( ist so garnicht meins) es werden auch ordner erstellt aber auch stunden Später ist der Ordner Leer. bei meinem inux servern geht es ohne probleme!
Ich hoffe noch die daten zu bekommen für den den anderen Win Deamon um den mal zu testen.
Habe zur not jetzt für windows games gamecp raktivieren müssen bis ich das Problem im griff habe -
Hallo Boardgemeinde!
Ich brauche eure Hilfe.
Ich war jetzt Jahrelang mit GameCp unterwegs dort beherschte ich sowohl die linux wie auch die Windows Server,
Nachdem Ich dank Guter Beratung zu Teklab gewechselt habe stehe ich nun vor einem Mega Problem.
Die ersten Linux Games Konnte ich ohne großen Probleme zum laufen bekommen, aber das mit den Windows Games kapiere ich noch nicht wirklich.
Wie bekomme ich zb Brink zum laufen bzw wie kann ich überhaupt ein Windows Game einbinden?
Da auf dem Originalen Windows Imageserver nur 1 Windowsgame ist,
Suche auf diesem Wegen ein paar nete tips aber vorallem eine ImageServer mit WIndows spielen.
Vielen Dank für Eure Hilfe