Hallöchen Zusammen,
hab ein kleineres Problem mit dem erstellen von CS GO Server.
Und zwar verlangt der CS GO Server ein Passwort beim betreten, obwohl kein Passwort gesetzt ist.
Das Startscript sieht so aus: ./srcds_run -game csgo -console -usercon -maxplayers_override gsplayer -ip gsip -port gsport +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dust
Wenn ich nun in CS GO den Server aufrufe, soll ich immer wieder ein Passwort eingeben, obwohl, wie oben im Startscript zusehen ist, ist kein Passwort gesetzt.
Beim Standard Startscript von TekBase, wo die Variable für das Passwort mit drin ist und ich auch entsprechend ein Passwort gesetzt habe, im test habe ich 123456789 genommen und ich dieses dann in CS GO eingebe, kommt dort " Verbinde zum Server " und dann " Konnte keine Verbindung zum Server aufbauen ".
Nun frage ich mich, was ist da los?
Starte ich den CS GO Server nun ohne TekBase, also direkt aus dem Ordner heraus und nutze nur folgendes Startscript : screen -AdmS csgoserver ./srcds_run -game csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dust
Wird wiederum kein Passwort benötigt, obwohl es fast der selbe code ist.
Kann mir das jemand erklären?
Danke =)
CS GO Server verlangt passwort obwohl keines gesetzt ist
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- 7.X
- Xearox
- Erledigt
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Hast du den server als clan version oder public version erstellt?
Bei clan version wird ein passwort gesetzt meines wissens
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Als Public
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Dann dürfte kein pw verlang werden poste mal den screenlog.0
Und bitte in code tags setzen
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Hi, danke erstmal für deine Antworten
Hab hier erstmal ein Bild von der Einrichtung
und so sieht es dann im Spiel aus
Links ein kleines Schloss wie man sehen kann. Obwohl kein Passwort gesetzt ist.
Und hier der Screen outputCode
Alles anzeigen./srcds_run: 32: ./srcds_run: pushd: not found ./srcds_run: 35: ./srcds_run: popd: not found Server will auto-restart if there is a crash. LD_LIBRARY_PATH=/home/kd10000/server/csgo_6170/csgo_ds/bin:/home/kd10000/server/csgo_6170/csgo_ds:/home/kd10000/server/csgo_6170/csgo_ds/bin: #Using breakpad minidump system Using breakpad crash handler # #Console initialized. #Loading VPK file hashes for pure server operation. #Loading VPK file hashes for pure server operation. #Loading VPK file hashes for pure server operation. #Loading VPK file hashes for pure server operation. #Loading VPK file hashes for pure server operation. #Loading VPK file hashes for pure server operation. #Loading VPK file hashes for pure server operation. #Loading VPK file hashes for pure server operation. #Loading VPK file hashes for pure server operation. #Game.dll loaded for "Counter-Strike: Global Offensive" #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown. #CGameEventManager::AddListener: event 'game_newmap' unknown. #CGameEventManager::AddListener: event 'finale_start' unknown. #CGameEventManager::AddListener: event 'round_start' unknown. #CGameEventManager::AddListener: event 'round_end' unknown. #CGameEventManager::AddListener: event 'difficulty_changed' unknown. #GameTypes: initializing game types interface from GameModes.txt. #GameTypes: merging game types interface from gamemodes_server.txt. #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). Server is hibernating [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. Particles: Missing 'particles/maps/gg_vietnam.pcf' CDedicatedServerWorkshopManager::GetNewestSubscribedFiles No web api auth key specified - workshop downloads will be disabled. maxplayers set to 64 "Plugin" { "file" "addons/eslplugin" } [ESL] Could not set hook for zb_lo3 [ESL] Could not set hook for zb_ko3 Loaded plugin "addons/eslplugin_i486" Unknown command "cl_bobamt_vert" Unknown command "cl_bobamt_lat" Unknown command "cl_bob_lower_amt" Unknown command "cl_viewmodel_shift_left_amt" Unknown command "cl_viewmodel_shift_right_amt" Unknown command "cl_teamid_min" Unknown command "cl_teamid_max" Unknown command "cl_teamid_overhead" Unknown command "cl_teamid_overhead_maxdist" Setting mapgroup to 'mg_bomb' Setting mapgroup to 'mg_bomb' Unknown command "mat_bloom_scalefactor_scalar" mode MP, dedicated No, ports 25150 SV / 27005 CL ---- Host_NewGame ---- [ESL] Everything is up to date! Host_NewGame on map de_dust GameTypes: initializing game types interface from GameModes.txt. [ESL] Everything is up to date! GameTypes: merging game types interface from gamemodes_server.txt. GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). ConVarRef room_type doesn't point to an existing ConVar bot_autodifficulty_threshold_high - 2.0 bot_autodifficulty_threshold_low - -6.0 bot_chatter - normal bot_defer_to_human_goals - 0 bot_defer_to_human_items - 1 bot_difficulty - 1 bot_quota - 10 bot_quota_mode - normal bot_allow_grenades - 1 bot_allow_pistols - 1 bot_allow_sub_machine_guns - 1 bot_allow_shotguns - 1 bot_allow_rifles - 1 bot_allow_snipers - 1 bot_allow_machine_guns - 1 mp_playercashawards - 1 cash_player_bomb_defused - 300 cash_player_bomb_planted - 300 cash_player_damage_hostage - -30 cash_player_interact_with_hostage - 150 cash_player_killed_enemy_default - 300 cash_player_killed_enemy_factor - 1 cash_player_killed_hostage - -1000 cash_player_killed_teammate - -3300 cash_player_rescued_hostage - 1000 cash_player_respawn_amount - 0 cash_player_get_killed - 0 mp_teamcashawards - 1 cash_team_elimination_bomb_map - 3250 cash_team_elimination_hostage_map_t - 1000 cash_team_elimination_hostage_map_ct - 2000 cash_team_hostage_alive - 0 cash_team_hostage_interaction - 500 cash_team_loser_bonus - 1400 cash_team_loser_bonus_consecutive_rounds - 500 cash_team_planted_bomb_but_defused - 800 cash_team_rescued_hostage - 0 cash_team_terrorist_win_bomb - 3500 cash_team_win_by_defusing_bomb - 3250 cash_team_win_by_hostage_rescue - 3500 cash_team_win_by_time_running_out_bomb - 3250 cash_team_win_by_time_running_out_hostage - 3250 mp_afterroundmoney - 0 mp_buytime - 90 mp_startmoney - 800 mp_maxmoney - 16000 mp_death_drop_defuser - 1 mp_death_drop_grenade - 2 mp_death_drop_gun - 1 mp_deathcam_skippable - 1 mp_defuser_allocation - 0 mp_give_player_c4 - 1 mp_free_armor - 0 mp_molotovusedelay - 15.0 mp_weapons_allow_zeus - 1 mp_weapons_allow_map_placed - 0 mp_weapons_glow_on_ground - 0 mp_ct_default_melee - weapon_knife mp_ct_default_secondary - weapon_hkp2000 mp_ct_default_primary - mp_ct_default_grenades - mp_t_default_melee - weapon_knife mp_t_default_secondary - weapon_glock mp_t_default_primary - mp_t_default_grenades - mp_buy_allow_grenades - 1 mp_freezetime - 6 mp_force_pick_time - 15 mp_halftime - 0 mp_match_can_clinch - 1 mp_maxrounds - 0 mp_roundtime - 5 mp_roundtime_defuse - 0 mp_roundtime_hostage - 0 mp_timelimit - 5 mp_warmuptime - 30 mp_warmup_pausetimer - 0 mp_halftime_pausetimer - 0 mp_default_team_winner_no_objective - -1 mp_hostagepenalty - 10 mp_solid_teammates - 1 sv_allow_votes - 1 sv_alltalk - 0 sv_deadtalk - 0 sv_ignoregrenaderadio - 0 mp_teammates_are_enemies - 0 mp_damage_scale_ct_body - 1.0 mp_damage_scale_ct_head - 1.0 mp_damage_scale_t_body - 1.0 mp_damage_scale_t_head - 1.0 mp_friendlyfire - 0 ff_damage_reduction_bullets - 0.1 ff_damage_reduction_grenade - 0.25 ff_damage_reduction_grenade_self - 1 ff_damage_reduction_other - 0.25 mp_limitteams - 2 spec_freeze_panel_extended_time - 0.0 spec_freeze_time - 5.0 mp_forcecamera - 1 mp_respawn_immunitytime - 4.0 mp_respawn_on_death_t - 0 mp_respawn_on_death_ct - 0 mp_display_kill_assists - 1 mp_use_respawn_waves - 0 mp_respawnwavetime_ct - 10.0 mp_respawnwavetime_t - 10.0 mp_randomspawn - 0 mp_randomspawn_los - 1 mp_radar_showall - 0 sv_gravity - 800 sv_accelerate - 5.6 sv_stopspeed - 75 sv_airaccelerate - 10 sv_wateraccelerate - 10 sv_waterfriction - 1 sv_friction - 4.8 sv_bounce - 0 sv_maxvelocity - 3500 sv_maxspeed - 320 mp_ggprogressive_round_restart_delay - 15.0 mp_ggtr_bomb_defuse_bonus - 1.0 mp_ggtr_bomb_detonation_bonus - 1.0 mp_ggtr_bomb_pts_for_flash - 4 mp_ggtr_bomb_pts_for_he - 3 mp_ggtr_bomb_pts_for_molotov - 5 mp_ggtr_bomb_pts_for_upgrade - 2.0 mp_ggtr_bomb_respawn_delay - 0.0 mp_ggtr_end_round_kill_bonus - 1 mp_ggtr_halftime_delay - 0.0 mp_ggtr_last_weapon_kill_ends_half - 0 sv_arms_race_vote_to_restart_disallowed_after - 0 Executing dedicated server config file -------------------------------------------------------- sv_pure value unchanged (current value is 1). -------------------------------------------------------- Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Unknown command "mp_deathcam_skippable" exec: couldn't exec gamemode_casual_server.cfg Attempting to precache model, but model name is NULL Commentary: Could not find commentary data file 'maps/de_dust_commentary.txt'. Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Initializing Steam libraries for secure Internet server [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 730 Forcing breakpad minidump interfaces to load dlopen failed trying to load: /home/kd10000/.steam/sdk32/steamclient.so with error: /home/kd10000/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit dlopen failed trying to load: /home/kd10000/.steam/sdk32/steamclient.so with error: /home/kd10000/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Logging into anonymous gameserver account. Connection to Steam servers successful. Public IP is 136.243.7.148. Assigned anonymous gameserver Steam ID [A:1:3804587010(5086)]. VAC secure mode is activated. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. MasterRequestRestart Your server needs to be restarted in order to receive the latest update.
Und was dieses
Heißt, keine Ahnung ... Ein Update vom CS GO Server hab ich bereits gemacht, aber bringt nichts. Wird denk ich mal Steam sein, was da geupdated werden will. -
Ja du musst den updaten lassen je nach alter deiner csgo install kann das eine halbe ewigkeit dauern, dann sollte das auch wieder vorbei sein mit dem pw...
Bzw. deine server.cfg ist da sv_password gesetzt?
Wegen dem update, stose es an logg dich als der benutzer ein, und betrete deine screen session, dann kannst du das update verfolgen ob es klappt
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tatsächlich, da ist in der server cfg ein passwort gesetzt. und zwar "play" ... und das steht bei jeder Installation drin, welche TekBase macht. Wieso auch immer. Hab es grade mehrmals getestet. Ist immer wieder das Passwort "play" gesetzt obwohl ich beim erstellen des Servers "public" gemacht habe und kein passwort gesetzt hab.
Das mit dem Updaten mache ich jetzt direkt mal. Wer weiß wie alt die Daten auf dem Image Server von TekBase sind. -
naja dann hat der ersteller des Images das paswort so in die Server.cfg gesetzt
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joa, hab ich mir auch gedacht. deswegen mache ich mir jetzt mein eigenes Image und passe es entsprechend auf meine Bedürfnisse an. So weiß ich wenigstens, das alles 100% läuft.
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Genau
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so mit meinem eigenen image funktioniert das ganze nun =)