anbei meine easyconfig für das Spiel 7 Days to die
ZitatAlles anzeigen
{%TSTART%}ServerIsPublic{%TD%}/><property name="ServerIsPublic"{%TD%} value={%TD%}yes{%TD%}select{%TD%}5{%TD%}true,false{%TD%}true,false{%TD%}
{%TEND%}
{%TSTART%}ServerName{%TD%}/><property name="ServerName"{%TD%} value={%TD%}yes{%TD%}input{%TD%}25{%TD%}{%TD%} {%TD%}
ServerName{%TEND%}
{%TSTART%}Server Password{%TD%}/><property name="ServerPassword"{%TD%} value={%TD%}yes{%TD%}input{%TD%}20{%TD%} {%TD%} {%TD%}Passwort vergeben oder leer lassen{%TEND%}
{%TSTART%}Server Beschreibung{%TD%}/><property name="ServerDescription" {%TD%} value={%TD%}yes{%TD%}input{%TD%}50{%TD%}{%TD%} {%TD%}
{%TEND%}
{%TSTART%}Server Website URL{%TD%}/><property name="ServerWebsiteURL"{%TD%} value={%TD%}yes{%TD%}input{%TD%}50{%TD%}{%TD%} {%TD%}
Wenn Sie eine Homepage haben, so tragen sie hier die Adresse ein: Bsp. @@3cb5d307f4a8faa46cb7f3983eb499aa2ff7d126@@
{%TSTART%}GameWorld{%TD%}/><property name="GameWorld" {%TD%} value={%TD%}yes{%TD%}select{%TD%}255{%TD%}Navezgane,Random Gen{%TD%}Navezgane,Random Gen{%TD%}
Welche Karte soll gespielt werden{%TEND%}
{%TSTART%}Game Name{%TD%}/><property name="GameName"{%TD%} value={%TD%}yes{%TD%}input{%TD%}50{%TD%}{%TD%} {%TD%}
Benennen Sie das Spiel{%TEND%}
{%TSTART%}Schwierigkeits Level{%TD%}/><property name="GameDifficulty"{%TD%} value={%TD%}yes{%TD%}select{%TD%}1{%TD%}0,1,2,3,4,5{%TD%}0,1,2,3,4,5{%TD%}
0 leicht - 5 schwer{%TEND%}
{%TSTART%}Game Mode{%TD%}/><property name="GameMode"{%TD%} value={%TD%}yes{%TD%}select{%TD%}255{%TD%}GameModeSurvivalMP, GameModeSurvivalSP{%TD%}GameModeSurvivalMP,GameModeSurvivalSP{%TD%}
MP hat Landschutz{%TEND%}
{%TSTART%}Zombies Run{%TD%}<property name="ZombiesRun" value{%TD%} value={%TD%}yes{%TD%}select{%TD%}1{%TD%}0,1,2{%TD%}0,1,2{%TD%}
0 = default day/walk night/run, 1 = never run, 2 = always run{%TEND%}
{%TSTART%}BuildCreate{%TD%}/><property name="BuildCreate"{%TD%} value={%TD%}yes{%TD%}select{%TD%}5{%TD%}false,true{%TD%}off,on{%TD%}
{%TEND%}
{%TSTART%}BuildCreate{%TD%}/><property name="BuildCreate"{%TD%} value={%TD%}yes{%TD%}select{%TD%}5{%TD%}false,true{%TD%}off,on{%TD%}
{%TEND%}
{%TSTART%}Day Night länge{%TD%}<property name="DayNightLength"{%TD%} value={%TD%}yes{%TD%}input{%TD%}2{%TD%} {%TD%} {%TD%}
real time minutes per in game day: 50 minutes{%TEND%}
{%TSTART%}DayLight Length{%TD%}<property name="DayLightLength"{%TD%} value={%TD%}yes{%TD%}input{%TD%}2{%TD%} {%TD%} {%TD%}
in game hours the sun shines per day: 18 hours day light per day{%TEND%}
{%TSTART%}FriendlyFire{%TD%}<property name="FriendlyFire"{%TD%} value={%TD%}yes{%TD%}select{%TD%}5{%TD%}false,true{%TD%}off,on{%TD%}
{%TEND%}
{%TSTART%}Persistent Player Profiles{%TD%}/><property name="PersistentPlayerProfiles"{%TD%} value={%TD%}yes{%TD%}select{%TD%}5{%TD%}false,true{%TD%}off,on{%TD%}
If disabled a player can join with any selected profile. If true they will join with the last profile they joined with{%TEND%}
{%TSTART%}Player Safe Zone{%TD%}/><property name="PlayerSafeZoneLevel"{%TD%} value={%TD%}yes{%TD%}select{%TD%}1{%TD%} {%TD%} {%TD%}
If a player is less or equal this level he will create a safe zone (no enemies) when spawned default 5{%TEND%}
{%TSTART%}Player Safe Zone Hours{%TD%}/><property name="PlayerSafeZoneHours"{%TD%} value={%TD%}yes{%TD%}input{%TD%}1{%TD%} {%TD%} {%TD%}
Hours in world time this safe zone exists default 5{%TEND%}
{%TSTART%}Control Panel{%TD%}/><property name="ControlPanelEnabled"{%TD%} value={%TD%}yes{%TD%}select{%TD%}255{%TD%}false,true{%TD%}disable,enable{%TD%}
Enable/Disable the control panel{%TEND%}
{%TSTART%}Control Panel Password{%TD%}/><property name="ControlPanelPassword"{%TD%} value={%TD%}yes{%TD%}input{%TD%}15{%TD%} {%TD%} {%TD%}
Password to gain entry to the control panel{%TEND%}
{%TSTART%}Telnet{%TD%}/><property name="TelnetEnabled"{%TD%}={%TD%}yes{%TD%}select{%TD%}255{%TD%}false,true{%TD%}aus,an{%TD%}
Enable/Disable the telnet{%TEND%}
{%TSTART%}TelnetPassword{%TD%}/><property name="TelnetPassword"{%TD%} value={%TD%}yes{%TD%}input{%TD%}15{%TD%} {%TD%} {%TD%}
{%TEND%}
{%TSTART%}AdminFileName{%TD%}/><property name="AdminFileName"{%TD%}={%TD%}no{%TD%}input{%TD%}20{%TD%}serveradmin.xml{%TD%} {%TD%}
serveradmin.xml{%TEND%}
{%TSTART%}"DropOnDeath"{%TD%}/><property name="DropOnDeath"{%TD%} value={%TD%}yes{%TD%}select{%TD%}255{%TD%}0,1,2,3{%TD%}0,1,2,3{%TD%}
0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all{%TEND%}
{%TSTART%}DropOnQuit{%TD%}/><property name="DropOnQuit"{%TD%} value={%TD%}select{%TD%}1{%TD%}0,1,2,3{%TD%}0,1,2,3{%TD%}
0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only{%TEND%}
{%TSTART%}EnemySenseMemory{%TD%}/><property name="EnemySenseMemory"{%TD%} value={%TD%}input{%TD%}3{%TD%} {%TD%} {%TD%}
Time, in seconds, that a zombie will pursue something that has been sensed default 60{%TEND%}
{%TSTART%}"EnemySpawnMode"{%TD%}/><property name="EnemySpawnMode"{%TD%} value={%TD%}select{%TD%}1{%TD%}0,1,2,3,4,5{%TD%}0,1,2,3,4,5{%TD%}
0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% {%TEND%}
{%TSTART%}"EnemyDifficulty"{%TD%}/><property name="EnemyDifficulty"{%TD%} value={%TD%}select{%TD%}1{%TD%}0,1{%TD%}0,1{%TD%}
0 = Normal, 1 = Feral{%TEND%}
{%TSTART%}"BlockDurabilityModifier"{%TD%}/><property name="BlockDurabilityModifier" {%TD%} value={%TD%}input{%TD%}3{%TD%}{%TD%} {%TD%}
percentage in whole numbers{%TEND%}
{%TSTART%}"LootAbundance"{%TD%}/><property name="LootAbundance" {%TD%} value={%TD%}input{%TD%}3{%TD%} {%TD%} {%TD%}
percentage in whole numbers {%TEND%}
{%TSTART%}"LootRespawnDays"{%TD%}/><property name="LootRespawnDays"{%TD%} value={%TD%}input{%TD%}2{%TD%}30{%TD%} {%TD%}
days in whole numbers{%TEND%}
{%TSTART%}"LandClaimSize" {%TD%}/><property name="LandClaimSize" {%TD%} value={%TD%}input{%TD%}2{%TD%}7{%TD%} {%TD%}
Size in blocks that is protected by a keystone{%TEND%}
{%TSTART%}"LandClaimDeadZone" {%TD%}/><property name="LandClaimDeadZone" {%TD%} value={%TD%}input{%TD%}2{%TD%}30{%TD%} {%TD%}
Keystones must be this many blocks apart (unless you are friends with the other player){%TEND%}
{%TSTART%}"LandClaimExpiryTime"{%TD%}/><property name="LandClaimExpiryTime"{%TD%} value={%TD%}input{%TD%}1{%TD%}3{%TD%} {%TD%}
The number of days a player can be offline before their claims expire and are no longer protected{%TEND%}
{%TSTART%}"LandClaimDecayMode"{%TD%}/><property name="LandClaimDecayMode"{%TD%} value={%TD%}select{%TD%}1{%TD%}0,1,2{%TD%}0,1,2{%TD%}
Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired{%TEND%}
{%TSTART%}"LandClaimOnlineModifire"{%TD%}/><property name="LandClaimOnlineDurabilityModifier"{%TD%} value={%TD%}input{%TD%}2{%TD%}32{%TD%} {%TD%}
How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x{%TEND%}
{%TSTART%}ClaimOfflineDurabilityModifier{%TD%}/><property name="LandClaimOfflineDurabilityModifier"{%TD%} value={%TD%}input{%TD%}2{%TD%}32{%TD%} {%TD%}
How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x{%TEND%}
{%TSTART%}"AirDropFrequency"{%TD%}<property name="AirDropFrequency"{%TD%} value={%TD%}input{%TD%}2{%TD%}72{%TD%} {%TD%}
How often airdrop occur in game-hours, 0 == never{%TEND%}
{%TSTART%}"MaxSpawnedZombies"{%TD%}/> <property name="MaxSpawnedZombies"{%TD%} value={%TD%}input{%TD%}2{%TD%}15{%TD%} {%TD%}
Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients.{%TEND%}
{%TSTART%}"MaxSpawnedAnimals"{%TD%}/><property name="MaxSpawnedAnimals"{%TD%} value={%TD%}input{%TD%}2{%TD%}50{%TD%} {%TD%}
"MaxSpawnedAnimals"{%TEND%}
{%TSTART%}"EasyAntiCheat"{%TD%}/><property name="EACEnabled"{%TD%}= value={%TD%}input{%TD%}5{%TD%}false,true{%TD%}off,on{%TD%}
Enables/Disables EasyAntiCheat{%TEND%}
Bitte ergänzen bzw. verbessern.
da in der datei die zeilen
1und 2
<?xml version="1.0"?>
<ServerSettings>
und die letzte
</ServerSettings>
fehlen !