Hi, ich habe gestern längere zeit gegoogelt und gesucht wo befinden sich bei dem Game Server Enemy Territory Quake Wars die Standart Maps? Ich bin in den pk4 Dateien welche unter dem Ordner base befinden nicht fündig geworden. Ich muss die wenn die Maps in den pk4 Dateien liegen entpacken sodass ich im Kunden Interface die Maps auswählen kann.
Vielen Dank !
Grüße Domme
Enemy Territory Quake Wars Dedicated Server Maps
-
- 7.X
- domme
- Erledigt
Aktuell führen wir noch einige Anpassungen durch, das Forum wurde jedoch bereits live geschaltet.
-
-
Hi,
brauchste gar nicht versuchen, die Maps liegen zwar in den PK4 Dateien, aber ein entpacken
damit man die im Maps bereich auswählen kann, hat keine Wirkung.
Das Spiel sucht ja nicht nach dem Namen der Map sondern es liest nur die PK4 Dateien.
Bei der Counter Strike reihe und bei einigen anderen Spielen ist das nicht so. -
Ok schade. Muss ich mir was zusammen Basteln mal gucken wenn ich eine Lösung gefunden habe Poste ich diese.
Bei Quake 3 habe ich die pk3 Dateien entpackt das ging.
Dankeschön -
Der Enemy Territory Quake Wars Server startet allerdings bekomme ich troz server.cfg ihn nicht so zu laufen dass man ihn ihn in hlsw sieht. Die console sagt:
Code
Alles anzeigenETQW 1.5.12663.12663 linux-x86 May 9 2008 13:47:37 found interface lo - loopback found interface eth0 - MeineIP/255.255.255.0 CPU: Intel CPU with MMX & SSE & SSE2 & SSE3 ETQW using generic code for SIMD processing enabled Flush-To-Zero mode ------ Initializing File System ------ Loaded pk4 /home/1/server/etqw_7227/base/game000.pk4 with checksum 0x3efd73a5 Loaded pk4 /home/1/server/etqw_7227/base/game001.pk4 with checksum 0xa02f1c18 Loaded pk4 /home/1/server/etqw_7227/base/game002.pk4 with checksum 0x87457e61 Loaded pk4 /home/1/server/etqw_7227/base/pak000.pk4 with checksum 0x442eb08b Loaded pk4 /home/1/server/etqw_7227/base/pak001.pk4 with checksum 0x10e16e6 Loaded pk4 /home/1/server/etqw_7227/base/pak002.pk4 with checksum 0x8dbe7353 Loaded pk4 /home/1/server/etqw_7227/base/pak003.pk4 with checksum 0x99dfcabb Loaded pk4 /home/1/server/etqw_7227/base/pak004.pk4 with checksum 0x7e49f838 Loaded pk4 /home/1/server/etqw_7227/base/pak005.pk4 with checksum 0x5ccc7213 Loaded pk4 /home/1/server/etqw_7227/base/pak006.pk4 with checksum 0x9edf1b7d Loaded pk4 /home/1/server/etqw_7227/base/pak007.pk4 with checksum 0x74a1a2f Loaded pk4 /home/1/server/etqw_7227/base/pak008.pk4 with checksum 0x71a93b80 Current search path: /home/1/.etqw/base /home/1/server/etqw_7227/base /home/1/server/etqw_7227/base/pak008.pk4 (2653 files) /home/1/server/etqw_7227/base/pak007.pk4 (1585 files) /home/1/server/etqw_7227/base/pak006.pk4 (266 files) /home/1/server/etqw_7227/base/pak005.pk4 (3588 files) /home/1/server/etqw_7227/base/pak004.pk4 (26 files) /home/1/server/etqw_7227/base/pak003.pk4 (26 files) /home/1/server/etqw_7227/base/pak002.pk4 (26 files) /home/1/server/etqw_7227/base/pak001.pk4 (26 files) /home/1/server/etqw_7227/base/pak000.pk4 (775 files) /home/1/server/etqw_7227/base/game002.pk4 (3 files) /home/1/server/etqw_7227/base/game001.pk4 (11 files) /home/1/server/etqw_7227/base/game000.pk4 (3 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- Decompressing the global token cache...3566Kb ------------------------------ execing 'etqwdedconfig.cfg' execing 'localization/english/defaultbinds.cfg' execing 'etqwdedbinds.cfg' couldn't exec 'autoexec.cfg' Vendor: Device: Opening IP socket: MeineIP:-1 Failed to open server license code file for reading. ------- Initializing renderSystem -------- thread priority set to 2 renderSystem initialized. -------------------------------------- 72 strings read from localization/english/strings/bindings.lang 486 strings read from localization/english/strings/chat.lang 884 strings read from localization/english/strings/code.lang 2187 strings read from localization/english/strings/game.lang 3208 strings read from localization/english/strings/guis.lang 3384 strings read from localization/english/strings/lifestats.lang 3522 strings read from localization/english/strings/loadtips.lang 3861 strings read from localization/english/strings/locations.lang 4386 strings read from localization/english/strings/maps.lang 4453 strings read from localization/english/strings/tasks.lang Couldn't open journal files ----- Initializing Sound System ------ sound system initialized. -------------------------------------- Opening IP socket: MeineIP:25350 -------- Initializing Session -------- ----------------- BSE Init ------------------ --------- BSE Created Successfully ---------- session initialized -------------------------------------- found DLL in pak file: /home/1/server/etqw_7227/base/game002.pk4/gamex86.so copy gamex86.so to /home/1/.etqw/base/gamex86.so game using generic code for SIMD processing enabled Flush-To-Zero mode --------- Initializing Game ---------- gamename: baseETQW-1 gamedate: May 8 2008 Initializing global UI namespaces ...23 namespaces ...240 properties Initializing event system ...903 event definitions Initializing class hierarchy ...163 classes, 397320 bytes for event callbacks game initialized. -------------------------------------- /proc/cpuinfo CPU frequency: 2094.95 MHz ------------- Initialized in 02 ------------- --- Common Initialization Complete --- terminal support disabled pid: 8496 2095 MHz CPU 16048 MB System Memory Async thread started execing 'server.cfg' couldn't exec 'punkbuster.cfg' log file 'console.log' opened on 2016-3-1, 11:40:17 si_version: ETQW 1.5.12663.12663 linux-x86 May 9 2008 13:47:37 g_version: ETQW 1.5.12658.12658 linux-x86 May 8 2008 09:41:40 Current search path: /home/1/.etqw/base /home/1/server/etqw_7227/base /home/1/server/etqw_7227/base/pak008.pk4 (2653 files - 0x71a93b80 not referenced) /home/1/server/etqw_7227/base/pak007.pk4 (1585 files - 0x74a1a2f not referenced) /home/1/server/etqw_7227/base/pak006.pk4 (266 files - 0x9edf1b7d not referenced) /home/1/server/etqw_7227/base/pak005.pk4 (3588 files - 0x5ccc7213 referenced) /home/1/server/etqw_7227/base/pak004.pk4 (26 files - 0x7e49f838 not referenced) /home/1/server/etqw_7227/base/pak003.pk4 (26 files - 0x99dfcabb not referenced) /home/1/server/etqw_7227/base/pak002.pk4 (26 files - 0x8dbe7353 not referenced) /home/1/server/etqw_7227/base/pak001.pk4 (26 files - 0x10e16e6 not referenced) /home/1/server/etqw_7227/base/pak000.pk4 (775 files - 0x442eb08b referenced) /home/1/server/etqw_7227/base/game002.pk4 (3 files - 0x87457e61 not referenced) /home/1/server/etqw_7227/base/game001.pk4 (11 files - 0xa02f1c18 not referenced) /home/1/server/etqw_7227/base/game000.pk4 (3 files - 0x3efd73a5 not referenced) game DLL: 0x16a9e696 in pak: 0x87457e61 Addon pk4s: The update server could not be reached. You can check for updates at: http://www.enemyterritory.com/
Hat jemand eine Idee woran es liegt am server Master vl ?
Grüße Domme und Dank! -
Keiner eine Idee ?
-
Wurde soeben von mir gelöst anscheint war in meiner server config die maps falsch eingetragen. Hier eine brauchbare Server Config.
Code
Alles anzeigen// Etqw server config created by _KaszpiR_ // Date created: 2007-12-11 (yyyy-mm-dd) ////////////////////////////////////////////// // Public and contact options set si_adminname "wiciu" // admin name set si_website "http://gry.inea.pl" // server site set si_email "wiciuu@op.pl" // admin mail set si_irc "#inea" // irc channel ////////////////////////////////////////////// // General options set si_name "^1[^2INEA^1] @ ^2gry.inea.pl" //server name set net_serverPunkbusterEnabled "1" // enabled PunkBuster? 1 = yes, 0 = no, default = "1" set net_LANServer "0" // lan server only (not internet one), 1 = yes, 0 = no, default = "0" set si_maxPlayers "32" // maximum players on server, from 0 to 32 set si_privateClients "2" // number of reserved slots, keep it low, like 2 ////////////////////////////////////////////// // Passwords set si_needpass "0" // is password required to join server, 1 = yes, 0 = no, default = "0" set g_password "" // password to join server, default "" - empy set g_privatePassword "haslo_na_slota" // private password to get into the reserved slot set net_serverRemoteConsolePassword "haslo_rcon" // rcon password ////////////////////////////////////////////// // Game options set si_minPlayers "2" // minimum number of players to start a game set si_readyPercent "40" // percent of players that are ready that ends warmup mode and starts coutdown to game start set g_warmup "0.5" // warmup time, float, fraction of miutes, default 0.5 = 30sec, 0.25 = 15sec set g_allowLateJoin "1" // allow players joined server to join allready running game, 1 = allow, 0 = not allowed (they will be on spect), default = "1" set g_warmupDamage "1" // enable team damage during warmup, 1 = enable, 0 = disable, default = "0" ////////////////////////////////////////////// // Voting options set si_disableVoting "0" // disable voting, 1 = disable voting, 0 = allow voting, default = "0" set g_votePassPercentage "51" // percentage to accept voting result for such things like vote change map etc, range from 0 (any vote allows change) to 100 (all users must agree) set g_voteWait "2.5" // delay in minutes for how long player cannot initiate another voting , to avoid vote spam. ////////////////////////////////////////////// // Message of the Day (motd) // motd lines that show on bottom left when awaiting for map load set si_motd_1 "Forum => http://gry.inea.pl" set si_motd_2 "Admin: wiciuu@op.pl. GG: 70571" set si_motd_3 "Admini pozostali _^2K^7aszpi^2R^7_" set si_motd_4 "Nie przeklinamy i nie obrazamy innych graczy." set si_motd_5 "Staraj sie wypelniac cel misji" ////////////////////////////////////////////// // Bot settings bot_enable "0" // activate bots or not, 1 = enable, 0 = disable, default = "0" bot_aimSkill "2" // sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER, default = "1" bot_allowClassChanges "1" // 0 = bots won't ever change their class, 1 = Bots can change their class thru script/code, default = "1" bot_allowObstacleDecay "1" // 0 = dont allow obstacle decay. 1 = allow obstacle decay, default = "1" bot_balanceCriticalClass "1" // have the bots try to keep someone playing the critical class at all times. 0 = keep the class they spawn in as, default = "1" bot_doObjectives "1" // 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player, default = "1" bot_fakePing "0" // have the bots display fake pings in the scoreboard, default = "0" bot_knifeOnly "0" // goofy mode where the bots only use their knifes in combat, default = "0" bot_minClients "10" // keep a minimum number of clients on the server with bots and humans. -1 = disabled, default = "-1" bot_noChat "0" // 0 = bots chat, 1 = bots never chat, default = "0" bot_noRandomJump "0" // makes bots not randomly jump, default = "0" bot_noTaunt "1" // 0 = bots taunt, 1 = bots never taunt, default = "1" bot_sillyWarmup "0" // 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup, default = "0" bot_skill "2" // sets the bot's default AI skill. 0 = EASY, 1 = NORMAL, 2 = EXPERT, default = "1" bot_sleepWhenServerEmpty "1" // has the bots stop thinking when the server is idle and there are no humans playing, to conserve CPU, default = "1" bot_uiNumGDF "-1" // the number of gdf bots to add to the server. -1 = disabled, default = "-1" bot_uiNumStrogg "-1" // the number of strogg bots to add to the server. -1 = disabled, default = "-1" bot_uiSkill "2" // only used by the GUI for skill presets, you can ignore this setting totally, default = "1" bot_useDeployables "1" // 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables, default = "1" bot_useShotguns "1" // 0 = bots wont use shotguns/nailguns, 1 = bots will use shotguns/nailguns, default = "0" bot_useSniperWeapons "1" // 0 = bots wont use sniper rifles, 1 = bots will use sniper rifles, default = "1" bot_useSpawnHosts "1" // 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts, default = "1" bot_useStrafeJump "0" // 0 = bots can't strafe jump, 1 = bots can strafe jump to goal locations that are far away, default = "0" bot_useSuicideWhenStuck "1" // 0 = bots never suicide when stuck, 1 = bots suicide if they detect that they're stuck, default = "1" bot_useTKRevive "1" // allows the bots to use the advanced tactic of TK reviving if their teammate is weak, 0 = disabled, default = "1" bot_useUniforms "1" // 0 = bots won't steal uniforms, 1 = bots take uniforms, default = "1" bot_useVehicles "1" // 0 = bots dont use vehicles, 1 = bots do use vehicles, default = "1" ////////////////////////////////////////////// // Other options g_allowComplaint_charge "0" // allow complaints for teamkills with charges, default = "0" g_allowComplaint_explosives "1" // allow complaints for teamkills with explosive weapons and items, default = "1" g_allowComplaint_firesupport "1" // allow complaints for teamkills with fire support, default = "1" g_allowComplaint_vehicles "1" // allow complaints for teamkills with vehicle, default = "1" g_autoFireTeam "1" // prompt to join a fireteam when switching to a new team, default = "0" g_autoReadyPercent "40" // percentage of a full server that must be in game for auto ready to start, default = "50" g_autoReadyWait "1" // length of time (in minutes) auto ready will wait before starting the countdown, default = "1" g_complaintGUIDLimit "4" // total complaints received from different players at which a player will be kicked, default = "4" g_complaintLimit "6" // total complaints at which a player will be kicked, default = "6" g_disableFootsteps "0" // enable/disable footsteps, default = "0" g_disableGlobalAudio "0" // disable global VOIP communication, default = "0" g_disableTransportDebris "0" // the parts of a destroyed/decayed vehicle that are just there for visuals and don't actually interact with anything, default = "0" g_disableVehicleSpawns "0" // disables vehicles spawning from construction pads, default = "0" g_execMapConfigs "0" // execute map cfg with same name, default = "0" g_gameReviewPause "0.5" // time (in minutes) for scores review time, default = "0.5" g_gravity "1066" // gravity, default = "1066" g_kickBanLength "5" // length of time (in minutes) a kicked player will be banned for, default = "2" g_logDebugText "0" // dunno, default = "0" g_logObjectives "1" // log objective completion info, default = "1" g_logProficiency "1" // log proficiency data, default = "1" g_maxPlayerWarnings "3" // maximum warnings before player is kicked, default = "0" g_maxSpectateTime "5" // maximum length of time (in minutes) a player may spectate for, default = "0" g_maxVoiceChats "4" // maximum number of voice chats a player may do in a period of time, default = "4" g_maxVoiceChatsOver "30" // time over which the maximum number of voice chat limit is applied, default = "30" g_muteSpecs "0" // send all spectator global chat to team chat, default = "0" g_noBotSpectate "1" // disables the ability to spectate bots, default = "0" g_noRouteConstraintKick "0" // enables/disables players being kicked for deviating from routes, default = "0" g_noRouteMaskDestruction "0" // enables/disables the mcp being destroyed when driven outside the mask, default = "0" g_noVehicleDecay "0" // enables / disables vehicle decay, default = "0" g_playerPushForce "200" // force players can be pushed by other players, default = "200" g_showPlayerArrows "1" // enable/disable arrows above the heads of players, off = 0, all = 1, friendly only = 2, default = "1" g_stopWatchMode "0" // stopwatch mode, 0 = ABBA, 1 = ABAB, default = "0" g_teamSwitchDelay "5" // delay (in seconds) before player can change teams again, default = "5" g_timeoutToSpec "5" // timeout (in minutes) for players who are AFK to go into spectator mode, 0 = disabled, default = "0" g_useBotsInPlayerTotal "1" // should bots count towards the number of players required to start the game?, default = "1" g_useSimpleStats "0" // only look up local server stats, default = "0" g_votePassPercentage "51" // percentage of yes votes required for a vote to pass, default = "51" g_voteWait "2" // delay (in minutes) before player may perform a callvote again, default = "2.5" g_warmupDamage "1" // enable/disable players taking damage during warmup, default = "1" g_writeStats "1" // write stats txt files at the end of maps, default = "0" g_xpSave "1" // stores xp for disconnected players which will be given back if they reconnect, default = "1" logFile "2" // 1 = buffer log, 2 = flush after each print, default = "0" logFileName "logs/ETQW_$Y-$M-$D_$h-$m.log" // name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second, default = "console.log" logTimeStamps "1" // add time stamps to console log, default = "0" net_allowCheats "0" // allow cheats in network game, default = "0" net_LANForceAuth "0" // force authentication on LAN games, default = "0" net_serverAllowServerMod "0" // allow server-side mods, default = "0" net_serverClientTimeout "20" // client time out in seconds, default = "40" net_serverMaxClientRate "16000" // maximum rate to a client in bytes/sec, default = "16000" net_serverMaxReservedClientSlots "2" // maximum number of player slots reserved for session invites, default = "2" net_serverPunkbusterEnabled "1" // is server side PunkBuster enabled?, default = "0" net_serverReloadEngine "0" // perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0, default = "0" net_serverZombieTimeout "5" // disconnected client timeout (in seconds), default = "5" net_updateAutoDownload "1" // control auto download of game updates. 0 = disabled, 1 = prompt on client, auto download on server, 2 = always auto download, default = "1" net_updateAutoExecute "1" // execute the installer once downloaded. 0 = disabled, 1 = yes on client, not on server, 2 = yes, default = "1" net_useUPnP "0" // use UPnP for external address identification, default = "1" si_adminStart "0" // admin required to start the match, default = "0" si_allowLateJoin "1" // enable/disable players joining a match in progress, default = "1" si_antiLag "1" // server does antilag on players, default = "1" si_antiLagForgiving "0" // how forgiving the antilag is - the higher, the more forgiving, default = "0" si_antiLagOnly "0" // ONLY use antilag, default = "0" si_disableGlobalChat "0" // disable global text communication, default = "0" si_gameReviewReadyWait "0" // wait for players to ready up before going to the next map, default = "0" si_noProficiency "0" // enable/disable XP, default = "0" si_pure "1" // server is pure and does not allow modified data, default = "1" si_rules "sdGameRulesCampaign" // ruleset for game, default = "sdGameRulesCampaign", can be "sdGameRulesCampaign", "sdGameRulesObjective" or "sdGameRulesStopWatch" si_spectators "1" // 1 = allow spectators, 0 = require all clients to play, default = "1" si_teamDamage "1" // enable team damage, default = "1" si_teamForceBalance "1" // stop players from unbalancing teams, default = "1" ////////////////////////////////////////////// // External Scripts exec pb.cfg // color info messages ////////////////////////////////////////////// // Mapcycle set m1 "set g_nextMap $m2; spawnServer campaign_africa" set m2 "set g_nextMap $m3; spawnServer campaign_northamerica" set m3 "set g_nextMap $m4; spawnServer campaign_northeurope" set m4 "set g_nextMap $m1; spawnServer campaign_pacific" ////////////////////////////////////////////// // Initiate mapcycle vstr m1
Der Server läuft nun endlich