CS:GO Startet nicht

Aktuell führen wir noch einige Anpassungen durch, das Forum wurde jedoch bereits live geschaltet.
  • Moin, habe folgendes Problem, sobald ich einen CS:GO server installiere und dann starten will hält er maximal 5 sekunden die Verbindung aufrecht und dann fährt er runter.



    Habe mich ein wenig durch google und forum damit auseinander gesetzt und bin auf http://teklab.de/2012/08/counter-strike_-__global_offensive/ gestoßen, habe die sachen wie unten im Update teil eingefügt und natürlich noch ein _ statt einem - gemacht bei csgo-ds weil bei mir das mit _ installiert wird bin ich daher davon ausgegangen das man das auch so tun sollte..


    Nun updatet aber der Server nicht.

    Was kann ich tun, bzw wie bekomme ich den server up to date?

    ich danke euch schonmal für hilfe!

  • Screenlog? Ohne logs bringt das alles nix...




    Hat dein deine ordnerstrukttur /home/kunde/server/csgo_zahl/csgo_ds? Oder ohne das csgo_ds? Fals ja geht das updaten sowieso nicht, das steamcmd sich nicht installieren kann wo der gameserver ist

  • LD_LIBRARY_PATH=/home/kd0001/server/csgo_2636/csgo_ds/bin:(null)


    #Using breakpad minidump system


    Using breakpad crash handler


    #


    #Console initialized.


    #Loading VPK file hashes for pure server operation.


    #Game.dll loaded for "Counter-Strike: Global Offensive"


    #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.


    #CGameEventManager::AddListener: event 'game_newmap' unknown.


    #CGameEventManager::AddListener: event 'finale_start' unknown.


    #CGameEventManager::AddListener: event 'round_start' unknown.


    #CGameEventManager::AddListener: event 'round_end' unknown.


    #CGameEventManager::AddListener: event 'difficulty_changed' unknown.


    #GameTypes: initializing game types interface from GameModes.txt.


    #GameTypes: merging game types interface from gamemodes_server.txt.


    #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).


    Server is hibernating


    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.


    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.


    Particles: Missing 'particles/maps/gg_vietnam.pcf'


    CDedicatedServerWorkshopManager::GetNewestSubscribedFiles


    No web api auth key specified - workshop downloads will be disabled.


    maxplayers set to 64


    Unknown command "cl_bobamt_vert"


    Unknown command "cl_bobamt_lat"


    Unknown command "cl_bob_lower_amt"


    Unknown command "cl_viewmodel_shift_left_amt"


    Unknown command "cl_viewmodel_shift_right_amt"


    Unknown command "cl_teamid_min"


    Unknown command "cl_teamid_max"


    Unknown command "cl_teamid_overhead"


    Unknown command "cl_teamid_overhead_maxdist"


    "sv_password" = "" notify - Server password for entry into multiplayer games


    Unknown command "mat_bloom_scalefactor_scalar"


    Network: IP 213.239.196.143 mode MP, dedicated No, ports 27015 SV / 27005 CL


    ---- Host_NewGame ----


    Host_NewGame on map de_dust2


    GameTypes: initializing game types interface from GameModes.txt.


    GameTypes: merging game types interface from gamemodes_server.txt.


    GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).


    ConVarRef room_type doesn't point to an existing ConVar


    bot_autodifficulty_threshold_high - 2.0


    bot_autodifficulty_threshold_low - -6.0


    bot_chatter - normal


    bot_defer_to_human_goals - 0


    bot_defer_to_human_items - 1


    bot_difficulty - 1


    bot_quota - 10


    bot_quota_mode - normal


    bot_allow_grenades - 1


    bot_allow_pistols - 1


    bot_allow_sub_machine_guns - 1


    bot_allow_shotguns - 1


    bot_allow_rifles - 1


    bot_allow_snipers - 1


    bot_allow_machine_guns - 1


    mp_playercashawards - 1


    cash_player_bomb_defused - 300


    cash_player_bomb_planted - 300


    cash_player_damage_hostage - -30


    cash_player_interact_with_hostage - 150


    cash_player_killed_enemy_default - 300


    cash_player_killed_enemy_factor - 1


    cash_player_killed_hostage - -1000


    cash_player_killed_teammate - -3300


    cash_player_rescued_hostage - 1000


    cash_player_respawn_amount - 0


    cash_player_get_killed - 0


    mp_teamcashawards - 1


    cash_team_elimination_bomb_map - 3250


    cash_team_elimination_hostage_map_t - 1000


    cash_team_elimination_hostage_map_ct - 2000


    cash_team_hostage_alive - 0


    cash_team_hostage_interaction - 500


    cash_team_loser_bonus - 1400


    cash_team_loser_bonus_consecutive_rounds - 500


    cash_team_planted_bomb_but_defused - 800


    cash_team_rescued_hostage - 0


    cash_team_terrorist_win_bomb - 3500


    cash_team_win_by_defusing_bomb - 3250


    cash_team_win_by_hostage_rescue - 3500


    cash_team_win_by_time_running_out_bomb - 3250


    cash_team_win_by_time_running_out_hostage - 3250


    mp_afterroundmoney - 0


    mp_buytime - 90


    mp_buy_anywhere - 0


    mp_buy_during_immunity - 0


    mp_startmoney - 800


    mp_maxmoney - 16000


    mp_death_drop_defuser - 1


    mp_death_drop_grenade - 2


    mp_death_drop_gun - 1


    mp_deathcam_skippable - 1


    mp_defuser_allocation - 0


    mp_give_player_c4 - 1


    mp_free_armor - 0


    mp_molotovusedelay - 15.0


    mp_weapons_allow_zeus - 1


    mp_weapons_allow_map_placed - 0


    mp_weapons_glow_on_ground - 0


    mp_ct_default_melee - weapon_knife


    mp_ct_default_secondary - weapon_hkp2000


    mp_ct_default_primary -


    mp_ct_default_grenades -


    mp_t_default_melee - weapon_knife


    mp_t_default_secondary - weapon_glock


    mp_t_default_primary -


    mp_t_default_grenades -


    mp_buy_allow_grenades - 1


    mp_freezetime - 6


    mp_force_pick_time - 15


    mp_halftime - 0


    mp_match_can_clinch - 1


    mp_maxrounds - 0


    mp_roundtime - 5


    mp_roundtime_defuse - 0


    mp_roundtime_hostage - 0


    mp_timelimit - 5


    mp_warmuptime - 30


    mp_warmup_pausetimer - 0


    mp_halftime_pausetimer - 0


    mp_default_team_winner_no_objective - -1


    mp_hostagepenalty - 10


    mp_solid_teammates - 1


    sv_allow_votes - 1


    sv_alltalk - 0


    sv_deadtalk - 0


    sv_ignoregrenaderadio - 0


    mp_teammates_are_enemies - 0


    mp_damage_scale_ct_body - 1.0


    mp_damage_scale_ct_head - 1.0


    mp_damage_scale_t_body - 1.0


    mp_damage_scale_t_head - 1.0


    mp_friendlyfire - 0


    ff_damage_reduction_bullets - 0.1


    ff_damage_reduction_grenade - 0.25


    ff_damage_reduction_grenade_self - 1


    ff_damage_reduction_other - 0.25


    mp_limitteams - 2


    spec_freeze_panel_extended_time - 0.0


    spec_freeze_time - 5.0


    mp_forcecamera - 1


    mp_respawn_immunitytime - 4.0


    mp_respawn_on_death_t - 0


    mp_respawn_on_death_ct - 0


    mp_display_kill_assists - 1


    mp_use_respawn_waves - 0


    mp_respawnwavetime_ct - 10.0


    mp_respawnwavetime_t - 10.0


    mp_randomspawn - 0


    mp_randomspawn_los - 1


    mp_radar_showall - 0


    sv_gravity - 800


    sv_accelerate - 5.6


    sv_stopspeed - 75


    sv_airaccelerate - 10


    sv_wateraccelerate - 10


    sv_waterfriction - 1


    sv_friction - 4.8


    sv_bounce - 0


    sv_maxvelocity - 3500


    sv_maxspeed - 320


    mp_ggprogressive_round_restart_delay - 15.0


    mp_ggtr_bomb_defuse_bonus - 1.0


    mp_ggtr_bomb_detonation_bonus - 1.0


    mp_ggtr_bomb_pts_for_flash - 4


    mp_ggtr_bomb_pts_for_he - 3


    mp_ggtr_bomb_pts_for_molotov - 5


    mp_ggtr_bomb_pts_for_upgrade - 2.0


    mp_ggtr_bomb_respawn_delay - 0.0


    mp_ggtr_end_round_kill_bonus - 1


    mp_ggtr_halftime_delay - 0.0


    mp_ggtr_last_weapon_kill_ends_half - 0


    sv_arms_race_vote_to_restart_disallowed_after - 0


    Executing dedicated server config file


    exec: couldn't exec server.cfg


    Unknown command "mp_deathcam_skippable"


    exec: couldn't exec gamemode_casual_server.cfg


    /home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/datacache/mdlcache.cpp(1917): MDL Cache allocation outside the pool. player/ct_animations.mdl : 32776.


    Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Initializing Steam libraries for secure Internet server


    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.


    Setting breakpad minidump AppID = 730


    Forcing breakpad minidump interfaces to load


    dlopen failed trying to load:


    /home/kd0001/.steam/sdk32/steamclient.so


    with error:


    /home/kd0001/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory


    Looking up breakpad interfaces from steamclient


    Calling BreakpadMiniDumpSystemInit


    dlopen failed trying to load:


    /home/kd0001/.steam/sdk32/steamclient.so


    with error:


    /home/kd0001/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory


    Looking up breakpad interfaces from steamclient


    Calling BreakpadMiniDumpSystemInit


    Logging into anonymous gameserver account.


    Connection to Steam servers successful.


    Public IP is 213.239.196.143.


    Assigned anonymous gameserver Steam ID [A:1:3054939141(4354)].


    VAC secure mode is activated.


    MasterRequestRestart


    Your server is out of date and will be shutdown during hibernation or changelevel, whichever comes first.


    Server is hibernating. Shutting down right now


    Shutdown function NET_Shutdown() not in list!!!


    #Reference Count for Material __particlesdepthwrite (1) != 0


    Missing shutdown function for g_pMatchFramework->Init() : g_pMatchFramework->Shutdown()


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_016.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_016.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_017.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_017.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_018.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_018.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_019.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_019.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_000.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_000.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_001.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_001.vpk was never closed




    das sagt die screenlog allerdings für mich unverständlich ^^

  • Sagt server veraltet, was kommt wenn du update fals verfügbar klickst der screenlog wäre interessant, ob denn da dann auch geupdated wird, bzw wieso er es nicht tut?

  • ich kann nirgendwo auf updaten drücken, ich hab lediglich in den einstellungen bei updateserver das besagte von oben eingefügt aber das hat auch nix gebracht.
    Ich kenns halt so, ich starte den server und dank der -autoupdate funktion updatet er den server automatisch, in dem csgo fall jedoch nicht es ist und bleibt ungeupdatet, wie muss ich denn das update einspielen?

  • Ein Updatescript nutzen bzw von den Usern aus dem Forum, welche auch Imageserver anbieten oder selber schreiben.


    Unter Spieleliste -> Game -> Erweiterte Einstellungen muss man unten dann den "Befehl" einfügen.

  • Das -autoupdate geht nicht mehr seit steampipe, es gibt nen button fürs updaten... Ich habs bei mir so gemacht das beim server start direkt die server auf aktualität geprüft werden

  • und wie haste das gemacht? bzw wo sollte ich was dazu einfügen? im startscript? oder bei der spieleliste im updatescript? Dort habe ich nämlich schon was eingefügt gehabt was auf der teklab seite stand aber das scheint nicht so wirklich zu funktionieren denn die server version bleibt die selbe leider

  • das nicht einfach so mit einem up.sh getan, das die server bei jedem start aktualisiert werden/überprüft werden... kannst es in den Downloads erwerben


    der screenlog wenn du auf updaten klickst wäre dennoch interessant, da man da ja sehen kann wo es hapert...

  • LD_LIBRARY_PATH=/home/kd0001/server/csgo_2636/csgo_ds/bin:(null)


    #Using breakpad minidump system


    Using breakpad crash handler


    #


    #Console initialized.


    #Loading VPK file hashes for pure server operation.


    #Game.dll loaded for "Counter-Strike: Global Offensive"


    #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.


    #CGameEventManager::AddListener: event 'game_newmap' unknown.


    #CGameEventManager::AddListener: event 'finale_start' unknown.


    #CGameEventManager::AddListener: event 'round_start' unknown.


    #CGameEventManager::AddListener: event 'round_end' unknown.


    #CGameEventManager::AddListener: event 'difficulty_changed' unknown.


    #GameTypes: initializing game types interface from GameModes.txt.


    #GameTypes: merging game types interface from gamemodes_server.txt.


    #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).


    Server is hibernating


    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.


    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.


    Particles: Missing 'particles/maps/gg_vietnam.pcf'


    CDedicatedServerWorkshopManager::GetNewestSubscribedFiles


    No web api auth key specified - workshop downloads will be disabled.


    maxplayers set to 64


    Unknown command "cl_bobamt_vert"


    Unknown command "cl_bobamt_lat"


    Unknown command "cl_bob_lower_amt"


    Unknown command "cl_viewmodel_shift_left_amt"


    Unknown command "cl_viewmodel_shift_right_amt"


    Unknown command "cl_teamid_min"


    Unknown command "cl_teamid_max"


    Unknown command "cl_teamid_overhead"


    Unknown command "cl_teamid_overhead_maxdist"


    "sv_password" = "" notify - Server password for entry into multiplayer games


    Unknown command "mat_bloom_scalefactor_scalar"


    Network: IP 213.239.196.143 mode MP, dedicated No, ports 27015 SV / 27005 CL


    ---- Host_NewGame ----


    Host_NewGame on map de_dust2


    GameTypes: initializing game types interface from GameModes.txt.


    GameTypes: merging game types interface from gamemodes_server.txt.


    GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).


    ConVarRef room_type doesn't point to an existing ConVar


    bot_autodifficulty_threshold_high - 2.0


    bot_autodifficulty_threshold_low - -6.0


    bot_chatter - normal


    bot_defer_to_human_goals - 0


    bot_defer_to_human_items - 1


    bot_difficulty - 1


    bot_quota - 10


    bot_quota_mode - normal


    bot_allow_grenades - 1


    bot_allow_pistols - 1


    bot_allow_sub_machine_guns - 1


    bot_allow_shotguns - 1


    bot_allow_rifles - 1


    bot_allow_snipers - 1


    bot_allow_machine_guns - 1


    mp_playercashawards - 1


    cash_player_bomb_defused - 300


    cash_player_bomb_planted - 300


    cash_player_damage_hostage - -30


    cash_player_interact_with_hostage - 150


    cash_player_killed_enemy_default - 300


    cash_player_killed_enemy_factor - 1


    cash_player_killed_hostage - -1000


    cash_player_killed_teammate - -3300


    cash_player_rescued_hostage - 1000


    cash_player_respawn_amount - 0


    cash_player_get_killed - 0


    mp_teamcashawards - 1


    cash_team_elimination_bomb_map - 3250


    cash_team_elimination_hostage_map_t - 1000


    cash_team_elimination_hostage_map_ct - 2000


    cash_team_hostage_alive - 0


    cash_team_hostage_interaction - 500


    cash_team_loser_bonus - 1400


    cash_team_loser_bonus_consecutive_rounds - 500


    cash_team_planted_bomb_but_defused - 800


    cash_team_rescued_hostage - 0


    cash_team_terrorist_win_bomb - 3500


    cash_team_win_by_defusing_bomb - 3250


    cash_team_win_by_hostage_rescue - 3500


    cash_team_win_by_time_running_out_bomb - 3250


    cash_team_win_by_time_running_out_hostage - 3250


    mp_afterroundmoney - 0


    mp_buytime - 90


    mp_buy_anywhere - 0


    mp_buy_during_immunity - 0


    mp_startmoney - 800


    mp_maxmoney - 16000


    mp_death_drop_defuser - 1


    mp_death_drop_grenade - 2


    mp_death_drop_gun - 1


    mp_deathcam_skippable - 1


    mp_defuser_allocation - 0


    mp_give_player_c4 - 1


    mp_free_armor - 0


    mp_molotovusedelay - 15.0


    mp_weapons_allow_zeus - 1


    mp_weapons_allow_map_placed - 0


    mp_weapons_glow_on_ground - 0


    mp_ct_default_melee - weapon_knife


    mp_ct_default_secondary - weapon_hkp2000


    mp_ct_default_primary -


    mp_ct_default_grenades -


    mp_t_default_melee - weapon_knife


    mp_t_default_secondary - weapon_glock


    mp_t_default_primary -


    mp_t_default_grenades -


    mp_buy_allow_grenades - 1


    mp_freezetime - 6


    mp_force_pick_time - 15


    mp_halftime - 0


    mp_match_can_clinch - 1


    mp_maxrounds - 0


    mp_roundtime - 5


    mp_roundtime_defuse - 0


    mp_roundtime_hostage - 0


    mp_timelimit - 5


    mp_warmuptime - 30


    mp_warmup_pausetimer - 0


    mp_halftime_pausetimer - 0


    mp_default_team_winner_no_objective - -1


    mp_hostagepenalty - 10


    mp_solid_teammates - 1


    sv_allow_votes - 1


    sv_alltalk - 0


    sv_deadtalk - 0


    sv_ignoregrenaderadio - 0


    mp_teammates_are_enemies - 0


    mp_damage_scale_ct_body - 1.0


    mp_damage_scale_ct_head - 1.0


    mp_damage_scale_t_body - 1.0


    mp_damage_scale_t_head - 1.0


    mp_friendlyfire - 0


    ff_damage_reduction_bullets - 0.1


    ff_damage_reduction_grenade - 0.25


    ff_damage_reduction_grenade_self - 1


    ff_damage_reduction_other - 0.25


    mp_limitteams - 2


    spec_freeze_panel_extended_time - 0.0


    spec_freeze_time - 5.0


    mp_forcecamera - 1


    mp_respawn_immunitytime - 4.0


    mp_respawn_on_death_t - 0


    mp_respawn_on_death_ct - 0


    mp_display_kill_assists - 1


    mp_use_respawn_waves - 0


    mp_respawnwavetime_ct - 10.0


    mp_respawnwavetime_t - 10.0


    mp_randomspawn - 0


    mp_randomspawn_los - 1


    mp_radar_showall - 0


    sv_gravity - 800


    sv_accelerate - 5.6


    sv_stopspeed - 75


    sv_airaccelerate - 10


    sv_wateraccelerate - 10


    sv_waterfriction - 1


    sv_friction - 4.8


    sv_bounce - 0


    sv_maxvelocity - 3500


    sv_maxspeed - 320


    mp_ggprogressive_round_restart_delay - 15.0


    mp_ggtr_bomb_defuse_bonus - 1.0


    mp_ggtr_bomb_detonation_bonus - 1.0


    mp_ggtr_bomb_pts_for_flash - 4


    mp_ggtr_bomb_pts_for_he - 3


    mp_ggtr_bomb_pts_for_molotov - 5


    mp_ggtr_bomb_pts_for_upgrade - 2.0


    mp_ggtr_bomb_respawn_delay - 0.0


    mp_ggtr_end_round_kill_bonus - 1


    mp_ggtr_halftime_delay - 0.0


    mp_ggtr_last_weapon_kill_ends_half - 0


    sv_arms_race_vote_to_restart_disallowed_after - 0


    Executing dedicated server config file


    exec: couldn't exec server.cfg


    Unknown command "mp_deathcam_skippable"


    exec: couldn't exec gamemode_casual_server.cfg


    /home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/datacache/mdlcache.cpp(1917): MDL Cache allocation outside the pool. player/ct_animations.mdl : 32776.


    Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Error parsing BotProfile.db - unknown attribute 'Rank'


    Initializing Steam libraries for secure Internet server


    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.


    Setting breakpad minidump AppID = 730


    Forcing breakpad minidump interfaces to load


    dlopen failed trying to load:


    /home/kd0001/.steam/sdk32/steamclient.so


    with error:


    /home/kd0001/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory


    Looking up breakpad interfaces from steamclient


    Calling BreakpadMiniDumpSystemInit


    dlopen failed trying to load:


    /home/kd0001/.steam/sdk32/steamclient.so


    with error:


    /home/kd0001/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory


    Looking up breakpad interfaces from steamclient


    Calling BreakpadMiniDumpSystemInit


    Logging into anonymous gameserver account.


    Connection to Steam servers successful.


    Public IP is 213.239.196.143.


    Assigned anonymous gameserver Steam ID [A:1:3846649861(4355)].


    VAC secure mode is activated.


    MasterRequestRestart


    Your server is out of date and will be shutdown during hibernation or changelevel, whichever comes first.


    Server is hibernating. Shutting down right now


    Shutdown function NET_Shutdown() not in list!!!


    #Reference Count for Material __particlesdepthwrite (1) != 0


    Missing shutdown function for g_pMatchFramework->Init() : g_pMatchFramework->Shutdown()


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_016.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_016.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_017.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_017.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_018.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_018.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_019.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_019.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_000.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_000.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_001.vpk was never closed


    File /home/kd0001/server/csgo_2636/csgo_ds/csgo/pak01_001.vpk was never closed




    Hab ich mal eben beim csgo server aus der console gezogen hilft das?



    STEAMEXE=steamcmd ./steam.sh +login user password +force_install_dir ../csgo-ds +app_update 740 validate <--- hab ich bei spieledatein in csgo bei updatescript reingeschrieben, richtig oder nicht?

  • nope, du musst die up.sh da eintragen download/chomds/ausführen/löschen dann kannst du im gameserver auf update klicken, da sollte dann anfangen mit updateing steamcmd etc...

  • sry versteh ich leider nicht so ganz, welche up.sh und wo eintragen?


    so bewandert bin ich leider auch nicht :D

  • schau mail bei [B] Imageserver Erweitert, da auf den imageserver gehen und die gammelst.txt öffnen, da steht unten etwas wegen updates, wie dies zu bewerkstelligen ist

  • schau mail bei [B] Imageserver Erweitert what the hell wo is das jetzt wieder?


    Aufm imageserver selbst ist nur eine 1_gamelist.txt dort steht jedoch nix dazu drin :(
    Steh wohl etwas aufm schlauch sorry -.-

  • [----] !!! Fatal Error: Failed to load libsteam.so



    wenn ich die datei mittels wget runterlade.. wieso?

  • probiere doch mal ob du per ssh direkt das update starten kannst, da kannst du ja den Fehler lokalisieren, während des server starten ist das liebstem.so eigentlich relativ egal ;)

  • Das kam ja beim manuellen ausführen von der datei leider

  • Aber wieso nicht ich mein der server ist ja vorhanden und daher müsste doch auch steamcmd vorhanden sein oder nicht? Also unabhängig vom script